#pragma once

#ifndef WINSTATE_H
#define WINSTATE_H

#include "State.h"
#include "RockFall.h"

class WinState : public State<RockFall>
{
public:
	WinState() { }
	void update(RockFall* owner, float frameTime);
	void draw(RockFall* owner, ID3DXSprite* sprite);
};

#endif